“However, the full rebuild of the entire sound propagation and sound interactions systems is a major undertaking that will not be finalized in Year 5.” “We've reached the conclusion that we need to rebuild large parts of, starting with the way sounds are packaged and connected to the game.” This sound repackaging is coming in Season 3, but it’s not clear if it will have any noticeable changes for players. Ubi says that they are making small strides in identifying sound-related problems, but that a bigger rework will ultimately be necessary. When you don’t know that the hole is there, that sound cue can be a confusing hindrance. Sounds reach players by calculating the optimal path from the sound’s origin to the player, be that through a window, doorway, or small hole in the wall. The post explains that Siege’s complicated sound engine that adapts to every new hole made in a floor, ceiling, and wall is a big reason why diagnosing sound issues is challenging. “We are aware that various sound issues in the game have been problematic for players for some time,” reads a new Ubi blog post addressing long-standing issues in Siege.